Thankfully there are only a few text-only lore files in the game, with most of them being voiced emails or logs. While the game includes accessibility settings, there is no way to increase the font size, which can be very hard on the eyes. Unfortunately, my issues with the System Shock remake don’t end there. By the endgame I was using about five different weapons, and I had amassed a rather fearsome collection of ammo that helped me take down the multiple waves of dangerous enemies the game throws at you. Meanwhile, the Ion Pulse Rifle allowed me to strategically take down enemies as I explored each level, helping me save ammo and only using energy, which I was able to restore for free at certain locations. There are also few things cooler than arming yourself with a laser sword and turning a giant cyborg into mincemeat. In my playthrough, I favored a combination of the Laser Rapier and the Berserk Combat Booster to make quick work of boss fights and some particularly tricky rooms. Because of the new inventory system being similar to that of System Shock 2, carrying only a few of them, upgrading them at certain map locations, and knowing when to switch for newer, better weapons will be key to someone’s success. The game offers a variety of melee weapons, guns, and heavy weaponry, classified between normal and energy weapons. The quicksave key saved me many headaches when it came to some of the scariest encounters, like Cortex Reavers, Gorilla Tigers, or a certain teleporting Cyborg. Every enemy encounter is tense and will have you carefully managing resources and planning ahead. Ĭombat is strategic and fun, but it can feel clunky compared to other modern shooters. (How kind.) Six months later, the Hacker awakens from their healing cryosleep only to discover that SHODAN took over Citadel Station and, believing herself a Goddess, either killed almost every remaining human or turned them into cyborgs. Understandably, the Hacker accepts, and in his infinite benevolence Diego even gifts the Hacker with the military-grade implants they were trying to steal. There, TriOp Vice President Edward Diego makes the Hacker an offer they can’t refuse: remove the ethic protocols of SHODAN, the AI managing Citadel Station, or never be seen again. After crossing the TriOptimum Corporation in an attempt to steal some military-grade implants, the Hacker is apprehended and taken to Citadel Station. System Shock sees the player stepping into the cybernetic augments of a nameless Hacker. Because of this, it’s fascinating to see how well the remake of a nearly 20-year-old game translates to a modern engine and sensibilities. In the course of the 29 years since its release, System Shock continued to awe people with the structure and level of interactivity the world offers its players. Even if you never played or heard about it, chances are you know about Deus Ex, Thief, Bioshock, Prey, and Deathloop, to name a few titles that were influenced by the 1994 classic. There are few games that left such a long-lasting impact on the games industry as System Shock.
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